ambience and progressions
Here is an honest review man. I have lots of stuff for you to think about, but take it with a few grains of salt ;)
The kick is pretty much a sub with too much reverb- IMO not suitable for trance. You need something that reaches the mid frequencies and can be heard outside of the subbass frequency range more.
There is way too much filtering and subtractive EQing going on. Either that or you need some samples that fill out the dead space some more. This track is pretty much just bass and lower mids. The reversed crash you use in the intro is pretty much the only sound outside this range. I can mostly just feel the bass and the kick, two instruments that I would definetly like to hear in this track. The kick on the beat and the bass on the offbeat. Highpass the pads some and the other synths to clear up more room for the bass and kick, so you can hear and experiment with their interactions.
Repetition. Assuming your patterns are relatively small and reserved for one instrument and short riffs, you certainly should be using more than 12 patterns in the track. and if that, more than 6 automation clips to dynamically tweak synth settings and FX levels more. The pads could use more changes throughout but if you throw in more elements that isnt always needed.
Groove. Your track doesn't have a distinguishable groove and little rhythm qualities. There is no snare/clap drum, no hi-hats to keep the track rolling, and your melody plays the same consistent rhythm throughout. More diversity please! Again, simplify it down to just the bass and kick drum. Add a snare. Add hats. Add some of the experimental percussion ideas (like you have with the hat thing in this track already) slice a drum loop or two to create a more interesting rhythmic blend. And then use fragments of the melodic idea on the lead and phrase it different before you get into the consistent pattern.
Delay FX can also create catchy, dynamic rhythms but the only audible delay in this track is on the lead synth.
Mixing: Why not have a mixer track for the pads and lead, and every other channel within the step sequencer? Lose the preset FL limiter on the master (so your track will sound less flat), focus more on the volume levels of the separate channels and stick with subtle, light compression on the master if anything.
Diversity: There needs to be more synths and samples in here man. There is too few elements and changes going on for a five minute track. You should try including more than three synths. More drums, less filtering, and more rhythm. Develop more of an intricate structure to your track so it doesnt sound like your just jostling around patterns. Layer your kick, snare, and hats, with more than one sample to get a more fresh sound that doesnt sound like you just pulled something out of the stock. but this isnt always necessary....just like the rest of my advice, if you dont like it.
Now the good elements:
-Bassline sounds nice, good progression
-Pads are a good idea
-That consistent pattern with the modified hat or whatever it is would be a nice rhythm to incorporate in different parts of track
-Track has somewhat of a flowing sequence
-Decent melody
6/10
5/5