not sure if this has been said...
but i'm not omnipotent and i'm too lazy to read nearly 400 reviews lulz
-The download link example does not work as provided, it brings up a NaN invalid mp3 file. You have to directly paste the mp3 link on NG (for you newbs, right cllick and select view source on your browser, and then control + F "mp3" and then copy the DIRECT .mp3 link into the game prompter.
-The game itself rules, quite a major improvement from Music Catch 1, where really the value lied in simple yet crisp graphics and an amazing musical score, but really had no interesting gameplay. Love the new selections of different graphics and patterns, gives this number a lot more replayability, although, the game is quite mindless when you're just moving your mouse to collect and avoid certain shapes...
-Backgrounds would be nice, I think an animated star/cosmic thematic background would compliment the serene atmosphere perfectly, maybe a snowy background for some songs, a sunset, clouds, etc. Pitch black is good but adding more versatility by exploring this option would definetly be a plus.
-To continue with my point regarding the overly simple gameplay theme, I'm not a developer so I don't have any solid, in depth or specific suggestions that I can really elaborate on, but something that involves the click of the mouse to incoporate with the gameplay would keep players mind sharp, while not taking to much focus away from the audio and graphical side of the game. I was thiking of blending in concepts from games like "Firelies" by Bubble Box or "Boomshine" by Danny Miller. I think including chain reactions and colorful but light explosions within the next update would make this game a shinier gem than it already is.
-Regardless, still a KICKASS game worthy of the high marks its recieved, its great to sit back in my room and veg out, turn off all the lights and load up the game in full screen, capture those musical notes while looking at the beautiful stars above me and wondering to myself WHERE THE FUCK IS THE CEILING