lots of levels but offers little challenge & originality
lots of levels but offers little challenge & originality
good length, depth in upgrades but it's on the easy side and lacks a necessity for crafting a strategy to win battles
this has all the makings of a great game. the gameplay is simple, and fun, and has a good length, all set in a cozy environment. what the game needs is more diversity in all areas. Graphics are quaint, but could use more colors. There battle mechanics could be more varied (including more weapons), and to make this a true dungeon crawler/roguelike there needs to be more randomization, in the placement of enemies, the level layout, and especially the placement of special items. I hope you continue with this idea.
how does this simple tic tac toe game have over 4 sta- *takes bong hit* WHAT THE FUUUUUU
i don't think is what Ben Stiller had in mind when he asked for a seamless platformer...
wow!! i spent an unholy amount of hours on this game before I finally beat it with all characters. it's my second favorite rouge-like on NewGrounds with the first being Red Rogue. I give it a 9/10 because there's a lack of a storyline, and the music/sound and artwork is fitting but nothing innovative. that aside, a myriad of items, attacks, enemies, stats, and fun generated levels to keep you interested through each playthrough. here's my strategy that works for all characters: collect items and gather as much XP as you can during levels 1-12, afterwards, make a run for the exits. when possible, enchant your main weapon, scrolls are the most valuable item that you can acquire and spend your XP on the poison cloud and/or thunder clap, life spike, fire ball or lighting bolt or piercing dart, power strike, and rage before other skills.
friggin' sweet...especially the negative number mode
Great game! I feel like eating a matzah ball
Age 49, Dude
Bureaucrat/Wannabe
NG Motivational Speaker
Joined on 3/25/08