Age/Gender: 15, Male
Location: Seattle
Go check out my crap on the audio page plz ->
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 80 / 100
Exp. Rank #: 263,895
Voting Pow.: 3.25 votes
BBS Posts: 531 (0.82 per day)
Flash Reviews: 15
Music Reviews: 202
Trophies: 0
Stickers: 0
Latest Flash Reviews
"Beat my score for today September 3rd"
32070
727 kills
great game, use the M050 rifle and proximity mine launcher in the beginning, instead of reloading throw out your weapon and use the enemy's, and of course use the laser rifle in the end when the amount of enemies is high, so you can get easy Quad kills ;)
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THat was fucking hilarious. I havent laughed this hard at a flash in a long time.
For the people who keep asking the song at the beginning it is Kaskade & Deadmau5 - "Move for Me".
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Freakin' enthralling game here. This is probably my favorite game graphics-animations wise that I've seen in flash, I love the shadowy figures and textures that compliment the well polished, grim backgrounds. Sets a great ominous tone, which then compliments the rather morbid story itself. Animations were flawless. Visuals were overall great!
Superb selection of music- I like how you included tracks with the orchestrated worldly vibes, and spiced up the soundtrack with electronically influenced music as well. Fits like a glove.
Story was decent, not amazing but gripping so far, havent finished the game yet and I'm hoping for not a generic ending.
Beneath the fluff however, the gameplay was mediocre at best- while the learning curve was simple, and the jumping ideas was a nice touch, and it was fun hitting your enemies off edges causing 'em to plummet to their deaths, their wasnt much of a fighting system. You had what? three of four attacks, and enemies (atleast were) I'm at were ridiculously easy to kill. Hack and slash is good, but I would definetly like to see a larger array of moves, like throwing, kicking, and a jumping move where you slam down into your enemy would be great. Maybe even have ninja stars or something that you can throw. The "quick" attack wasnt that quick, as the slashes were a bit lethargic to the point were it was hard to stop in the combos and get a better control over your character. Speaking of control- the running is smooth, but the jumping controls could be improved. It was hard to choose between double jumping and wall jumping, the movement between left and right was quite rigid, making some of the obstacles more frustrating thatn they should be.
But it really wasnt that bad- the audio and visuals were a strong enough saving grace to make this a gem that I will continue to play.
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Latest Audio Reviews
its almost like someone threw the inner contents of a roland 808 into a bag of popcorn and served it to GO. excuse me i think there is something seriously wrong with my head
Author's Response:
:o
that's how i made this song.
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I love your sounds here man. you remind me of two of my favorite electronic artists on Newgrounds, crud and jim-ether. first visual that came to mind, a bunch of sea creatures swimming in outer space...while I sit back and watch from my spacecraft/restaurant/hotel
the beat is really creative (i love how you divide the rhythm parts that would normally be part of the bass-snare-hat beat and place some of the notes on abstract drums such as the 808 snare rims and clicking and synthetic open hi hat sounds) and got my head in a groove, great work with the patterns, and the subtle glitching FX. In fact I think you did an awesome job with including a wide array of effects all around. I really like the main heavily reverbed synth and the melody line that plays throughout, works great against a hectic background. The lo-fi arped sound paired with it compliments the main melody nicely and the bassline works wonders. Sounds like you've even got a small pad/hit (or is it just an "artifact" or feedback from one of the synths?) to fill the gaps in certain places.
I give you an 8 because some of the EQing needs some work. On the drums, I felt like you made some attenuations that were too big, sounds like you might have been "smiley face" EQing and leaving some important parts out- the filtered sound definetly worked here but IMO its overdone. Like Reaper83 said, you might just be subtracting too much of the derivative dry sounds. Sounds like you might also be looping all or most of the drums in one mixer channels, as they all feel to me like theyre sent through the same wide automated bandpass filter, so if thats the case I would devote more attention to processing the individual drum sounds after youre done sequencing the beats. more specifically i feel the snare could bleed through the mix in parts. The sub is also massive (which sounds overall sweet), but that area is a bit clogged, so I would go through some of the other mixer channels and high pass the lower freq ranges that arent exactly needed.
-I would also give that pad/hit sound more stereo depth, add a bit of EQed high range to round out your sound.
-for the ending, you could loop right into what content you have in the intro, and then work in that airy atmospheric elements you talk about in the comments, and slowly fade the drums or continue to add more FX until it becomes a garbled mess, and just end with the synths playing your theme ideas. just an idea..
so great style man, keep up the good work and genuine creativity! keep experimenting, you've got a unique and interesting style.
Author's Response:
yeah, i made the majority of this song when i was extremely inebriated, and didn't even give it a second look before posting each update :P
yeah with a lot of the "smileyface" EQing, i used peak controllers instead of autoclipping it, so it's not very synched, and i didn't spend too much time on EQzing, i guess i shoulda done more of that (although i'm not very good at EQing, seeing as i'm self taught, but i'm looking at tutorials)
i like your ideas, and i would use them, but i lost the soundfile when my old computer had to be trashed (i couldn't move files, it was really bad),
so now i have a better computer, but none of my old songs are there (and i had a good number of songs, too).
that's why i REALLY hate how i got some attention for this song after it got deleted.
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"not jazz but still a great piece nonetheless"
this doesnt have enough contrasting tonal colors to be considered jazz IMO. doesnt really have a classical form either, unless if classical can be contextually put into a very contemporary sense (like 90% of NG classical). regardless of the genre, this is a great piece for a marvelous game. I like how it overall has a calming, upbeat feel with a tinge of bittersweet laced underneath. very expressive playing, good balance between the right and left hand to make the melody stand out more. i personally liked when you had the "background noise" in your pieces for the previous Colour My ____ games as to me it symbolized the quaint, black and white art from the games while the notes from the piano instilled colors into the scene. The more organic sound of your fingers hitting the keys are near inaudible from whatever filter you used to get rid of the noise. it also leaves a slight buzzing noise that sounds like a beetle is trapped in your keyboard.
00:01-00:51
very graceful opening, I like how you slowly work the melody in...good subtle use of legato to get the piece of the ground. dynamics are well controlled
1:28
hello aladdin ;)
1:39
key change is well executed, felt you could have done this more often within the piece
1:35
From this point, I like your open chord voicings and your crescendos but felt that the top of these climatic points where overly loud and the piece doesnt call from it.
2:45-2:57
Really liked the smooth descending arpeggios in here, definitely my favorite part of this song
3:04ish and 3:13ish
chords right here are too loud IMO
3:44
I like the sound of the note outside of the key here...whether you played it on purpose or not it feels good man
3:50-Finish
very nice end, tastefully comes to a close on a nice sounding but not completely resolving chord.
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