Age/Gender: 15, Male
Location: Seattle
Go check out my crap on the audio page plz ->
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 80 / 100
Exp. Rank #: 263,895
Voting Pow.: 3.25 votes
BBS Posts: 531 (0.82 per day)
Flash Reviews: 15
Music Reviews: 202
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All Flash Reviews
15 Reviews | 3 w/ Responses
"Beat my score for today September 3rd"
32070
727 kills
great game, use the M050 rifle and proximity mine launcher in the beginning, instead of reloading throw out your weapon and use the enemy's, and of course use the laser rifle in the end when the amount of enemies is high, so you can get easy Quad kills ;)
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THat was fucking hilarious. I havent laughed this hard at a flash in a long time.
For the people who keep asking the song at the beginning it is Kaskade & Deadmau5 - "Move for Me".
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Freakin' enthralling game here. This is probably my favorite game graphics-animations wise that I've seen in flash, I love the shadowy figures and textures that compliment the well polished, grim backgrounds. Sets a great ominous tone, which then compliments the rather morbid story itself. Animations were flawless. Visuals were overall great!
Superb selection of music- I like how you included tracks with the orchestrated worldly vibes, and spiced up the soundtrack with electronically influenced music as well. Fits like a glove.
Story was decent, not amazing but gripping so far, havent finished the game yet and I'm hoping for not a generic ending.
Beneath the fluff however, the gameplay was mediocre at best- while the learning curve was simple, and the jumping ideas was a nice touch, and it was fun hitting your enemies off edges causing 'em to plummet to their deaths, their wasnt much of a fighting system. You had what? three of four attacks, and enemies (atleast were) I'm at were ridiculously easy to kill. Hack and slash is good, but I would definetly like to see a larger array of moves, like throwing, kicking, and a jumping move where you slam down into your enemy would be great. Maybe even have ninja stars or something that you can throw. The "quick" attack wasnt that quick, as the slashes were a bit lethargic to the point were it was hard to stop in the combos and get a better control over your character. Speaking of control- the running is smooth, but the jumping controls could be improved. It was hard to choose between double jumping and wall jumping, the movement between left and right was quite rigid, making some of the obstacles more frustrating thatn they should be.
But it really wasnt that bad- the audio and visuals were a strong enough saving grace to make this a gem that I will continue to play.
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OH WOW that made me fucking lol once again. And I agree, after spyro 3 the series pretty much became shit. The voice actor for moneybags in 2 was much better than the one in 3 too, lol.
Author's Response:
lmao. activison fucking ruined spyro. they need to go and suck dick with their shitty ass games.
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but i'm not omnipotent and i'm too lazy to read nearly 400 reviews lulz
-The download link example does not work as provided, it brings up a NaN invalid mp3 file. You have to directly paste the mp3 link on NG (for you newbs, right cllick and select view source on your browser, and then control + F "mp3" and then copy the DIRECT .mp3 link into the game prompter.
-The game itself rules, quite a major improvement from Music Catch 1, where really the value lied in simple yet crisp graphics and an amazing musical score, but really had no interesting gameplay. Love the new selections of different graphics and patterns, gives this number a lot more replayability, although, the game is quite mindless when you're just moving your mouse to collect and avoid certain shapes...
-Backgrounds would be nice, I think an animated star/cosmic thematic background would compliment the serene atmosphere perfectly, maybe a snowy background for some songs, a sunset, clouds, etc. Pitch black is good but adding more versatility by exploring this option would definetly be a plus.
-To continue with my point regarding the overly simple gameplay theme, I'm not a developer so I don't have any solid, in depth or specific suggestions that I can really elaborate on, but something that involves the click of the mouse to incoporate with the gameplay would keep players mind sharp, while not taking to much focus away from the audio and graphical side of the game. I was thiking of blending in concepts from games like "Firelies" by Bubble Box or "Boomshine" by Danny Miller. I think including chain reactions and colorful but light explosions within the next update would make this game a shinier gem than it already is.
-Regardless, still a KICKASS game worthy of the high marks its recieved, its great to sit back in my room and veg out, turn off all the lights and load up the game in full screen, capture those musical notes while looking at the beautiful stars above me and wondering to myself WHERE THE FUCK IS THE CEILING
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awesome game man! Definetly a sweeeeet concept, probably easy to code, its one of those times when you think to yourself "Hey why didnt I think of that!???" great music too.
Author's Response:
Yeah it was pretty easy to code
check Josh's music it's awesome!
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you always make the best games. I was getting a bit scared when you hadn't released one in a while. Ball Revamped is always the best tho ^__________^
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Well thanks for sharing with us!
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why that was humorous while being quite epic and interesting at the same time too. GG.
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I just really don't see the point of these types of flashes? Well, good music tho, so you 3 stars. But put some more actual flash content in there!
Author's Response:
pee pee
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